BIB-VERSION:: CS-TR-v2.0 ID:: STAN//CSL-TR-94-647 ENTRY:: December 06, 1994 ORGANIZATION:: Stanford University, Computer Systems Laboratory TITLE:: Design Issues in Floating-Point Division TYPE:: Technical Report AUTHOR:: Oberman, Stuart F. AUTHOR:: Flynn, Michael J. DATE:: December 1994 PAGES:: 22 ABSTRACT:: Floating-point division is generally regarded as a low frequency, high latency operation in typical floating-point applications. However, the increasing emphasis on high performance graphics and the industry-wide usage of performance benchmarks, such as SPECmarks, forces processor designers to pay close attention to all aspects of floating-point computation. This paper presents the algorithms often utilized for floating-point division, and it also presents implementation alternatives available for designers. Using a system level study as a basis, it is shown how typical floating-point applications can guide the designer in making implementation decisions and trade-offs. NOTES:: [Adminitrivia V1/Prg/19941206] END:: STAN//CSL-TR-94-647